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Re: [Denemo-devel] Musical ways of entering music.
From: |
Jeremiah Benham |
Subject: |
Re: [Denemo-devel] Musical ways of entering music. |
Date: |
Thu, 13 Nov 2008 16:00:42 -0600 |
On Thu, 2008-11-13 at 20:02 +0000, Richard Shann wrote:
> One of the things that I have been discovering with Denemo is the
> usefulness of having musical ways of entering music into a score.
>
> Until now, the worst bit, for me, has been entering the figures in
> continuo parts. So mechanical. Such a brain-ache.
> With the possibility of Midi-keyboard shortcuts comes the chance to
> enter them by playing the bass note & while holding down this note
> playing the notes indicated by the figures. Not only can you hear the
> harmonies, but you get to practice relating the figures to the notes
> (assuming you are transcribing from something already figured).
>
> Of course, there's not a lot of demand for that sort of thing nowadays,
> but it brings into sharp relief the crucial role of design in the
> creating of a midi shortcut system.
This could probably be scripted also. Starting with a simple texture continuo
could be auto generated based off the figured bass.
> One thing I am thinking about is that it is quite easy to allow a script
> to ask for a midi event, process it as it sees fit and then continue
> asking until it receives some special event. Should we be packaging the
> midi events up before working with them - turning them into semantic
> units? If so, how can we do this without seriously impairing the
> customizability?
Can you give some more examples or more specific ideas here.
Jeremiah
>
> Richard
>
>
>
>
>
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Re: [Denemo-devel] Musical ways of entering music., Richard Shann, 2008/11/14