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[Chicken-users] [ANN] opengl-glew version 0.4.0
From: |
Alex Charlton |
Subject: |
[Chicken-users] [ANN] opengl-glew version 0.4.0 |
Date: |
Sun, 11 May 2014 18:53:58 -0400 |
User-agent: |
mu4e 0.9.9.5; emacs 24.4.50.1 |
Hello all,
I figured I’d announce this new version of my opengl-glew egg, as it contains
significant new features./
Aside from some minor improvements, version 0.4.0 adds two new modules: gl-math
and gl-utils.
gl-math provides functions primarily for manipulating matrices, much like those
that are contained in the now deprecated GLU. The glm egg also provides similar
functionality (and honestly, I probably wouldn’t have written gl-math if I had
known that glm had camera and projection creation functions), but gl-math is
more light-weight and fully documented. Not to put down glm in any way, though,
as it was enormously useful in getting things going for me.
gl-utils contains two main pieces of functionality at the moment: a helper for
creating VAOs, and PLY loading. Having these tools makes loading and rendering
models quite easy.
For complete information, check out the docs:
https://wiki.call-cc.org/eggref/4/opengl-glew
--
Alex
- [Chicken-users] [ANN] opengl-glew version 0.4.0,
Alex Charlton <=