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Re: Re : [Chicken-users] Scheme (LISP) editing
From: |
Peter Keller |
Subject: |
Re: Re : [Chicken-users] Scheme (LISP) editing |
Date: |
Fri, 2 Mar 2007 11:40:12 -0600 |
User-agent: |
Mutt/1.4.2.1i |
On Fri, Mar 02, 2007 at 10:27:41AM -0700, Shawn Rutledge wrote:
> On 3/2/07, minh thu <address@hidden> wrote:
> >I'm on the gl-display api, have a working gl-display-glx
> >implementation, have a working gl-font (based on freetype)
> >font-loading and text-printing egg.
>
> Cool!
Wow, that is cool! Talk about HGR days on the Apple //e! It'd be like
having a console for game code without writing one specifically.
I wonder if toplevel could be extended to contain things like objects and or
other graphical things that you can manipulate like variables.
Stuff like:
> (gl-define cube (glutWireCube 2.0))
;; cube shows up in the center of the screen.
> (rotate cube 45 1.0 0.0 0.0)
;; cube rotates on screen.
> (set! cube '())
;; the cube is erased
-pete
- [Chicken-users] Scheme (LISP) editing, Kon Lovett, 2007/03/01
- Re : [Chicken-users] Scheme (LISP) editing, minh thu, 2007/03/02
- Re: Re : [Chicken-users] Scheme (LISP) editing, Shawn Rutledge, 2007/03/02
- Re : Re : [Chicken-users] Scheme (LISP) editing, minh thu, 2007/03/02
- Re: Re : Re : [Chicken-users] Scheme (LISP) editing, Shawn Rutledge, 2007/03/02
- Re: Re : Re : [Chicken-users] Scheme (LISP) editing, minh thu, 2007/03/02
- Re: Re : Re : [Chicken-users] Scheme (LISP) editing, Shawn Rutledge, 2007/03/02
- Re: Re : Re : [Chicken-users] Scheme (LISP) editing, Peter Keller, 2007/03/02
- Re : Re : Re : [Chicken-users] Scheme (LISP) editing, minh thu, 2007/03/02
- Re: Re : Re : Re : [Chicken-users] Scheme (LISP) editing, Peter Keller, 2007/03/03
- Re : Re : Re : Re : [Chicken-users] Scheme (LISP) editing, minh thu, 2007/03/03
- Re: Re : Re : Re : Re : [Chicken-users] Scheme (LISP) editing, Kon Lovett, 2007/03/03