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[Chicken-users] game C++ doability
From: |
Brandon J. Van Every |
Subject: |
[Chicken-users] game C++ doability |
Date: |
Mon, 13 Feb 2006 13:12:12 -0800 |
User-agent: |
Thunderbird 1.5 (Windows/20051201) |
Initially I ignored a lot of C++ game projects on Sourceforge because I
do not have a sense of Chicken's C++ capabilities. Let's say one has a
very big, very complicated game project written mostly in C++. Is
interfacing Chicken to such a project going to be readily doable, or is
it going to be painful? Two different scenarios:
- Chicken by itself
- Chicken using SWIG
I'm really leery of the SWIG route. My previous experience with SWIG is
its output is quite bloated, unreadable, slow, and many developers hate
it. I don't know about Chicken's SWIG output specifically. SWIG was
originally designed for interpreted languages where performance isn't
much of an issue, and it shows.
I'm just wondering if for practical purposes, for getting things done
expediently, if I should Trash all C++ projects I'm looking at on
Sourceforge.
Cheers,
Brandon Van Every
- [Chicken-users] game C++ doability,
Brandon J. Van Every <=