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Re: [Chicken-users] OpenGL library


From: Felix Winkelmann
Subject: Re: [Chicken-users] OpenGL library
Date: Mon, 19 May 2003 08:55:20 +0200
User-agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.0.0) Gecko/20020530

John Pallister wrote:

Basically, csi is "just" an interpreter, right? So you can prototype your
functions from the REPL (executed as interpreted byte-code of some sort?)
and then go away and compile the Scheme & C code and link it into the
application, or load the object code (once) from the REPL using LOAD. But
after that, if you go back to the REPL, you can presumably enter a
redefinition of a  function to produce some new interpreted code, but you
can't, say, repeatedly recompile the Scheme->C->machine code and re-load it
into your REPL-running process.

With ELF shared objects it's not possible to reload the
same shared library a second time. You can load one with a
different name, though.
But interpreted and compiled code share the same namespace,
so you can (as Chris has described) load compiled code and
redefine toplevel bindings repeatedly in the interpreter. You could also
load another compiled file (via `load') and have that redefine
any toplevel bindings as well.


So, if you want to be developing and running compiled, native code, your
REPL becomes a run-evaluate-print-save-compile-run-load loop, or something.


Yes, basically that's it. But you could compile code to a differently
named ".so" file, and repeatedly reload every new instance. That
should work.


cheers,
felix





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