[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: regarding floating-point performance - Re: [Chicken-hackers] 3D engi
Brandon J. Van Every
Re: regarding floating-point performance - Re: [Chicken-hackers] 3D engine strategy
Fri, 23 Feb 2007 09:51:07 -0800
Thunderbird 188.8.131.52 (Windows/20061207)
Tony Sidaway wrote:
On 2/23/07, felix winkelmann <address@hidden> wrote:
in-line. I can look into this, but the bottomline is that you have to
do quite a lot of checks if you want to implement Scheme.
I don't really see that there's a problem here. What's wrong with
implementing a fp array type and writing the heavy matrix arithmetic
in an optimized C module?
Could you provide some more context for your thinking here? It's not
clear to me what kind of computational problem you're talking about.
Thus I can't comment on whether partitioning the problem between Scheme
and C is easy or onerous.
C takes care of all the low-level crap and
the beauty of Chicken is that you still have Scheme for the high level
In my opinion, computational geometry is both high and low level stuff,
often in the same context. One shouldn't be burdened with
re-implementing the code in C.
Brandon Van Every