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Re: [Bug-gsl] [bug #34361] gsl_bspline_knots_greville needs inequality c


From: Brian Gough
Subject: Re: [Bug-gsl] [bug #34361] gsl_bspline_knots_greville needs inequality constrained linear least squares
Date: Mon, 26 Sep 2011 14:30:08 +0100
User-agent: Wanderlust/2.15.6 (Almost Unreal) Emacs/23.3 Mule/6.0 (HANACHIRUSATO)

At Fri, 23 Sep 2011 15:01:39 +0000,
Rhys Ulerich wrote:
> I intend to perform the same f2c-then-cleanup task starting directly from the
> Netlib sources to ensure the license pedigree remains firmly public domain. 
> According to
> http://www.gnu.org/licenses/gpl-faq.html#CombinePublicDomainWithGPL and
> http://www.gnu.org/s/gsl/design/gsl-design.html#SEC40, the resulting code can
> be distributed with the GSL provided that it remains separated from GPL code.

One comment: I've never got on well with f2c code, it's difficult to
maintain.  Writing an equivalent routine from scratch is usually not
much more difficult.  But one question, is this algorithm for
generating points by solving that constrained system known to work?
i.e. is there a published reference for it?



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