I agree gnubg should somehow signal
ambiguous situations and not play them silently
in one way or the other. On the other
hand, a pop-up every time there's an ambiguous
move will be a hassle (at least to me).
Personally I would buy the following:
- do not allow to drag and drop to final
destination
- left click plays higher roll if possible,
lower one else
- right click plays lower roll if possible,
higher one else
- double click plays higher than lower
if possible. If not possible, it plays
lower than higher, if possible.