Hi Christian,
I see that you modified the appearance of the manual dice widget (if that's the right term) for the initial turn of a game. This is helpful, but I still don't understand the scheme you are using. I would expect each of the 36 pairs of dice rolls to include one red die and one blue die, where red represents one player and blue represents the other. Currently this is true only for doubles---the remaining 30 rolls are either red-red or blue-blue.
Also, it remains unclear to me which color represents which player. Would it be possible to add tooltips that appear as the user points to a given roll, explaining who will get each number? Or to add a legend to the widget that explains the color coding?
Thanks,
Louis