From: "ABP_OldPoppa" <address@hidden>
To: <address@hidden>
Subject: Fw: GNU Backgammon For Windows
Date: Sun, 18 Apr 2004 14:44:46 -0400
Hi Albert,
I sent this to nardy but there's been no response so maybe he didn't get
it.
Greg
----- Original Message -----
From: ABP_OldPoppa
To: address@hidden
Sent: Friday, April 16, 2004 12:11 AM
Subject: GNU Backgammon For Windows
I've been trying to make sense of the gnuBG implementation of the .SGF file
format. I'm hoping once I've done that I'll be able to write something to
extract info and compile it. Many things come to mind, eg. racing games
where I have the lead when contact is broken, etc. Has this already been
documented, or is anybody else working on it?
What I've managed is available for viewing at
http://members.rogers.com/abp/SGF/SGFgnuBG.htm
If somebody would care to explain what I haven't already got I'd be happy
to put it all together and then maybe Albert could put it in his tutorial,
or it could go in the FAQ or somewhere for others to make use of.
Greg (ABP_OldPoppa)
BG Email: address@hidden
BG Scheduling: http://members.rogers.com/abp/PoppaSchedule.htm