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Re: [Bug-gnubg] Rollout bugs (j.s.d. options)


From: Joern Thyssen
Subject: Re: [Bug-gnubg] Rollout bugs (j.s.d. options)
Date: Thu, 31 Jul 2003 16:42:37 +0000
User-agent: Mutt/1.4.1i

On Thu, Jul 31, 2003 at 04:13:55PM +0200, Jim Segrave wrote
> 
> I really can't reporduce this and nothing that could affect it has
> been changed since well before 27 July. Very odd

I can reproduce it here.

set rollout cubeful on
set rollout varredn on
set rollout quasirandom on
set rollout initial off
set rollout truncation enable on
set rollout truncation plies 6
set rollout bearofftruncation exact on
set rollout bearofftruncation onesided on
set rollout later enable off
set rollout later plies 5
set rollout trials 1296
set rollout cube-equal-chequer on
set rollout players-are-same on
set rollout truncate-equal-player0 on
set rollout limit enable off
set rollout limit minimumgames 144
set rollout limit maxerror 0.1000
set rollout jsd stop on
set rollout jsd move off
set rollout jsd minimumgames 36
set rollout jsd limit 1.9600
set matchid cIkFAAAAAAAA
set board 4HPwATDgc/ABMA
hint
rollout =1 =2

    1. Rollout          8/5 6/5                      Eq.:  +0.266
       0.560 0.174 0.007 - 0.440 0.116 0.004 CL  +0.179 CF  +0.266
      [0.002 0.002 0.000 - 0.002 0.001 0.000 CL   0.006 CF   0.013]
        Truncated cubeful rollout (depth 6) with var.redn.
        37 games, Mersenne Twister dice gen. with seed 1279708063 and 
quasi-random dice
        Play: 0-ply cubeful [expert]
        Cube: 0-ply cubeful [expert]
    2. Rollout          24/23 13/10                  Eq.:  +0.022 ( -0.245)
       0.502 0.145 0.005 - 0.498 0.132 0.005 CL  +0.018 CF  +0.022
      [0.002 0.002 0.000 - 0.002 0.001 0.000 CL   0.005 CF   0.010]
        Truncated cubeful rollout (depth 6) with var.redn.
        37 games, Mersenne Twister dice gen. with seed 1279708063 and 
quasi-random dice
        Play: 0-ply cubeful [expert]
        Cube: 0-ply cubeful [expert]


Can the problem be:

        if ((rcRollout.fStopMoveOnJsd || rcRollout.fStopOnJsd) &&
                    (i >= rcRollout.nMinimumJsdGames)) {

and/or

              if (rcRollout.nMinimumJsdGames <= i)

since i = "the trial number + 1"?

Jørn




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