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[Bug-gnubg] HTML Export


From: Joseph Heled
Subject: [Bug-gnubg] HTML Export
Date: Sun, 20 Jul 2003 10:39:01 +1200
User-agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.4) Gecko/20030624


I just got the 2003 Final from Albert and exported it to HTML. This is probably the first time I use this feature, since I typically use my own fibs2html. We have been talking recently about the need to improve GNUbg look&feel, so I would like to start a discussion with my observations.

(Disclaimer: some might say that as the author of fibs2html I have no right to 'complain' about such stuff. Also, my artistic judgment is limited to criticizing, not to making constructive suggestions. I am hoping you guys can come up with some answers.)

1. Textish header
  Jon Royset (0 pts) vs. Moshe Tissona (1 pts) (Match to 25)
(I know I use the same in fibs2html)
 Can we come up with a better formatting. Those () are an eyesore.

2. match Information
 Why include empty values (rating 0, Comments n/a)? why not eliminate them?

Match Information

Jon Royset's rating: 0 (Exp 0)
Moshe Tissona's rating: 0 (Exp 0)
Date: July 13, 2003
Event: World Championship 2003
Round: Final
Place: Monte Carlo
Annotator: GNU 0.14
Comments: n/a

3. Size of board - Handled in export setting (nice work Joern)

4. output accuracy (# digits)
   recently solved with 'set output digits 3'

5. Probability formats
 Why not 50.3% or (50.3) instead of 0.503. At least have a user option?

6. Points numbers
Points numbers in text above board are ungainly. Both fibs2html and Snowie embed those in the board frame. The are so in the GNUbg interface, why are they not exported with the images???

7. Position ID
 The Position below the board looks awful.
 (Position ID: 4HPwATDgc/ABMA Match ID: cAgqAwAACAAA)

I did not see an option to disable them if I wanted to (perhaps I missed it?). Can we find a better placement/format

8. The '*' in '*Moshe Tissona moves 8/4 6/4'
  looks bad. In fibs2html, I use HTML list item
'<ul><li> </li></ul>' to get the nice builtin bullet. I am sure there are other options

9. Pipcounts:
Perhaps if they are nearer the board (after we eliminate the point numbers) it will look better.

10. Spaces
(See the attachment. You probably have to save it to GNUbg directory and reload it, since images are assumed to be in html-images. BTW, is there a WWW location for the images if we want to exchange those more conveniently?)

Why all the spaces in Move number, ply, and at the end of move?
(Perhaps the one at the end of move is due to fixed length, which was correct only for 4 digits, and now incorrect since I changed it to 3?)

Why the '*' at all. Isn't the color enough?

11. Cube decision

In fibs2html (see second attachment), I boldface (strong) the numbers and color the actual cube decision, so they stand out and (IMPO) are easier to see.

12 Can't move

Shows this:

#       Ply     Move    MWC
      Cannot move       

In fibs2html, I show the equities after the (empty) move, just like for normal moves. I assume this is an omission/bug in GNUbg. If not, the above should be eliminated, as it adds nothing.

13. Colors

Can I control some of them? For example, it is hard to see the Summary in Black on gray on my display.

14. Rollout
See third attachment. Quite messy.


15. Zeros in summary
Why not eliminate the part in parenthesis in
' 0 (-0.000 ( -0.000%))'

Total cube decisions    24      4
Close or actual cube decisions  1       4
Doubles         0       1
Takes   1       0
Passes  0       0
Missed doubles around DP        0 (-0.000 ( -0.000%))   0 (-0.000 ( -0.000%))
Missed doubles around TG        0 (-0.000 ( -0.000%))   0 (-0.000 ( -0.000%))
Wrong doubles around DP         0 (-0.000 ( -0.000%))   0 (-0.000 ( -0.000%))
Wrong doubles around TG         0 (-0.000 ( -0.000%))   0 (-0.000 ( -0.000%))
Wrong takes     0 (-0.000 ( -0.000%))   0 (-0.000 ( -0.000%))
Wrong passes    0 (-0.000 ( -0.000%))   0 (-0.000 ( -0.000%))
Error rate (total)      -0.000 ( -0.000%)       -0.000 ( -0.000%)
Error rate (per cube decision)  -0.000 ( -0.000% )      -0.000 ( -0.000% )
Cube decision rating    Supernatural    Supernatural


-Joseph


Game number 2

Jon Royset (0 pts) vs. Moshe Tissona (1 pts) (Match to 25)


Match Information

Jon Royset's rating: 0 (Exp 0)
Moshe Tissona's rating: 0 (Exp 0)
Date: July 13, 2003
Event: World Championship 2003
Round: Final
Place: Monte Carlo
Annotator: GNU 0.14
Comments: n/a


Move number 1: Moshe Tissona to play 42

 131415161718 192021222324
+-13-14-15-16-17-18-+---+-19-20-21-22-23-24-+
|5O ' ' '3X '5X ' ' ' '2O|
|   |
|      |  42  |
|5X ' ' '3O '|   |5O ' ' ' '2X|
+-12-11-10--9--8--7-+---+--6--5--4--3--2--1-+
 121110987 654321

Position ID: 4HPwATDgc/ABMA Match ID: cAkqAwAACAAA
Pip counts: Jon Royset 167, Moshe Tissona 167

*Moshe Tissona moves 8/4 6/4

# Ply Move MWC
* 1 2 8/4 6/4 53.67%
  0.546 0.172 0.008 - 0.454 0.123 0.005
  2 2 24/20 13/11 53.24% ( -0.43%)
  0.515 0.141 0.007 - 0.485 0.130 0.004
  3 2 13/11 13/9 53.21% ( -0.46%)
  0.508 0.156 0.007 - 0.492 0.136 0.006
  4 2 24/22 13/9 53.19% ( -0.48%)
  0.509 0.146 0.007 - 0.491 0.133 0.004
  5 2 24/22 24/20 53.04% ( -0.62%)
  0.502 0.125 0.006 - 0.498 0.134 0.004

Output generated Sun Jul 20 09:58:45 2003 by GNU Backgammon 0.14-devel (HTML Export version 1.108)

Valid XHTML 1.0! Valid CSS!

Cube action equity
0-Ply  Equities: Money  0.588     
  0.4%  24.2%  70.3%    29.7%   6.2%   0.1%  
  Match win probabilities:
No Double   Double/Take   Double/Drop
54.37%55.11%55.20%
Cube action: Double, take

Game number 3

Jon Royset (0 pts) vs. Moshe Tissona (2 pts) (Match to 25)


Match Information

Jon Royset's rating: 0 (Exp 0)
Moshe Tissona's rating: 0 (Exp 0)
Date: July 13, 2003
Event: World Championship 2003
Round: Final
Place: Monte Carlo
Annotator: GNU 0.14
Comments: n/a


Move number 3: Moshe Tissona to play 22

 131415161718 192021222324
+-13-14-15-16-17-18-+---+-19-20-21-22-23-24-+
|5O ' ' '4X '5X ' ' ' '2O|
|   |
|      |  22  |
|4X ' ' '2O '|   |4O2O '1X '1X|
+-12-11-10--9--8--7-+---+--6--5--4--3--2--1-+
 121110987 654321

Position ID: 4PPgASSwZ/ABMA Match ID: cAkpAwAAEAAA
Pip counts: Jon Royset 160, Moshe Tissona 163

*Moshe Tissona moves 24/22 13/11 6/4(2)

Cube decision
2-ply cubeless MWC 56.78%(Money: +0.193)
 0.563 0.176 0.006 - 0.437 0.112 0.005
Cubeful equities:
1.No double 56.96% 
2.Double, pass 59.27% 2.31%
3.Double, take 56.30% -0.67%
Proper cube action:No double, take (22.5%)

 

# Ply Move MWC
  1 R 13/11(2) 6/4(2) 57.74%
 
0.6220.1880.007-0.3780.0940.005 57.22% 58.01%
0.0020.0020.001-0.0020.0010.000 0.02% 0.05%
  Full cubeful rollout with var.redn.
  1296 games, Mersenne Twister dice gen. with seed 1177750272 and quasi-random dice
  Play: 0-ply cubeful [expert]
  Cube: 0-ply cubeful [expert]
  2 R 24/22(2) 6/4(2) 57.62% ( -0.12%)
 
0.6140.1700.007-0.3860.0780.003 57.18% 57.88%
0.0020.0020.000-0.0020.0010.000 0.02% 0.05%
  Full cubeful rollout with var.redn.
  1296 games, Mersenne Twister dice gen. with seed 1177750272 and quasi-random dice
  Play: 0-ply cubeful [expert]
  Cube: 0-ply cubeful [expert]
* 3 R 24/22 13/11 6/4(2) 57.52% ( -0.21%)
 
0.6100.1760.006-0.3900.0960.004 57.11% 57.78%
0.0020.0020.000-0.0020.0010.000 0.02% 0.05%
  Full cubeful rollout with var.redn.
  1296 games, Mersenne Twister dice gen. with seed 1177750272 and quasi-random dice
  Play: 0-ply cubeful [expert]
  Cube: 0-ply cubeful [expert]
  4 R 6/4(2) 5/3*(2) 57.36% ( -0.38%)
 
0.5900.2110.009-0.4100.1020.005 57.08% 57.61%
0.0020.0020.001-0.0020.0010.000 0.02% 0.05%
  Full cubeful rollout with var.redn.
  1296 games, Mersenne Twister dice gen. with seed 1177750272 and quasi-random dice
  Play: 0-ply cubeful [expert]
  Cube: 0-ply cubeful [expert]
  5 2 13/9 6/4(2) 57.50% ( -0.24%)
  0.606 0.195 0.007 - 0.394 0.101 0.004

Output generated Sun Jul 20 10:22:50 2003 by GNU Backgammon 0.14-devel (HTML Export version 1.108)

Valid XHTML 1.0! Valid CSS!


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