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[Bug-gnubg] Improvements for UI
From: |
hbgg |
Subject: |
[Bug-gnubg] Improvements for UI |
Date: |
Fri, 11 Oct 2002 14:09:30 +0200 (MEST) |
Sorry, I forgot the subject in my original post.
--
Hi all,
The new arrangement of the game data below the board is a bit better now.
But especially with the added information of points-away and the relative
pip
count one still has to look twice.
At least the data should be aligned well. Personally, and hopefully
others,
I would prefer something like this:
Player | Pips | Score | Crawfordgame: [] |
-----------------------------| |
black | 83 | 1 6-away | Matchlength: 7 |
white | 102 | 4 3-away | Pip diff: -19 | [or +19 ?]
Btw, right now if a player wins more points than he needs the result shows
e.g. 0-away or -1-away. This is ugly. Could you add an if-statement and
change
the text to 'won'?
Additionally, if a complete match is present the final match score could
be
added. I use GNUbg for analysing my FIBS matches, and usually I don't
remember the exact outcome of a particular match.
Player | Pips | Score | Final score | Crawfordgame: [] |
--------------------------------------------| |
black | 83 | 1 6-away | 5 2-away | Matchlength: 7 |
white | 102 | 4 3-away | 8 won | Pip diff: -19 |
[or
+19 ?]
Finally, I have two more suggestions for the UI.
It's more intuitive to accept an offered double by clicking on the offered
cube (and on a different button for reject) (like e.g. in JavaFIBS). Maybe
it
should be a double click in order to avoid accidental acceptations.
And another idea stolen from JavaFIBS: Could you add a feature that shows
graphically the possible destination points for a checker when the user is
starting to drag it. This is very helpful when one doesn't have too much
practice
yet.
TIA and regards,
Holger
--
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