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Re: [Bug-gnubg] Rotating rolls in rollout
From: |
Joern Thyssen |
Subject: |
Re: [Bug-gnubg] Rotating rolls in rollout |
Date: |
Fri, 4 Oct 2002 09:18:44 +0000 |
User-agent: |
Mutt/1.4i |
On Thu, Oct 03, 2002 at 10:05:18AM +0100, Ian Shaw wrote
> Some questions have arisen (thanks Zorba!) as a result of my posting
> of interrupted rollouts at GammOnLine.
>
> If I have set rotation on for rollouts, what happens to the rollouts
> after the 1296th? Does rotation continue? I.e. Will 7776 trials do
> three complete rotations?
I assume you mean 46656 trials. If so, the answer is no! But it's
trivial to add support for this.
>
> What are the implications for rollout reliability and significance if
> a number if trials is chosen which isn't a multiple of 1296?
I'm not sure.
> Or if the rollout is interrupted?
If you requested 1296 trials but only performed 36 you would get the
following dice sequences:
Game 0: 11-11-random...
Game 1: 21-11-random...
Game 2: 31-11-random...
Game 3: 41-11-random...
Game 4: 51-11-random...
Game 5: 61-11-random...
Game 6: 12-11-random...
...
Game35: 66-11-random...
> The order of the rollouts might be important.
> If the rollout has only rolled out all the 1x rolls, then the rollout
> could be biased. Perhaps the Variance Reduction eliminates most the
> bias?
I guess it would remove some of it, but I think it would still be
biased.
Jørn
--
Joern Thyssen, PhD
Vendsysselgade 3, 3., DK-9000 Aalborg, Denmark
+45 9813 2791 (private) / +45 2818 0183 (mobile) / +45 9633 7036 (work)
Note: new mobile number!
RE: [Bug-gnubg] Rotating rolls in rollout, Ian Shaw, 2002/10/04
Re: [Bug-gnubg] Rotating rolls in rollout, Douglas Zare, 2002/10/04