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bug#4081: Overlay keymap and timers
From: |
Mihai Bazon |
Subject: |
bug#4081: Overlay keymap and timers |
Date: |
Sat, 8 Aug 2009 12:24:51 +0300 |
Hi folks,
I identified a possible bug, just wondering if there's a known
workaround. Please CC me in any reply as I'm not subscribed to the
list.
Short description
=================
When creating overlays in a function called by run-with-timer,
their keymap becomes available only *after* some key has been
pressed.
Sample code
===========
(setq counter 0)
(setq my-keymap (make-sparse-keymap))
(define-key my-keymap (kbd "M-n")
(lambda()
(interactive)
(message "Got it %s!" (setq counter (+ counter 1)))))
(defun my-highlight ()
(interactive)
(save-excursion
(beginning-of-buffer)
(while (search-forward-regexp "\\<overlay\\>" nil t)
(let ((overlay (make-overlay (- (point) 7) (point))))
(overlay-put overlay 'face 'highlight)
(overlay-put overlay 'evaporate t)
;; using 'local-map doesn't make any difference
(overlay-put overlay 'keymap my-keymap)
(overlay-put overlay 'my-property t)))))
(defun my-highlight-with-timer ()
(interactive)
(run-with-timer 0.5 nil 'my-highlight))
(defun my-highlight-clear ()
(interactive)
(remove-overlays (point-min) (point-max) 'my-property t))
Eval this code, then type "overlay" in some buffer and move the caret
somewhere in the middle of the word.
* Case 1. M-x my-highlight. The word gets colored. If you press M-n,
it will display "Got it 1!" in the minibuffer -- works as expected.
Now clear it with M-x my-highlight-clear.
* Case 2. M-x my-highlight-with-timer. After half a second, the word
gets colored. If we immediately press M-n now, we get "M-n is
undefined". However, pressing M-n a second time works.
Clear it again with my-highlight-clear.
* Case 3. M-x my-highlight-with-timer, then press some key such as C-f
(make sure the cursor doesn't leave the overlay). Then pressing M-n
works as expected.
My guess is that the keymap becomes active the moment a key is released
(?) (or in some post-command-hook?) and the cursor is within the
overlay. So if set without a timer, it gets a chance to be activated
straight away, but with a timer there isn't any key release to trigger
it so it becomes active only after some key has been pressed.
Not sure if this is a bug, but it's sure annoying and I've no idea how
to work around it. Any help is appreciated.
Cheers,
-Mihai
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