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[Bug-freedink] Sounds 2018 part 2


From: Iwan Gabovitch
Subject: [Bug-freedink] Sounds 2018 part 2
Date: Sat, 13 Oct 2018 20:09:28 +0200

Hi Sylvain,

Thanks for adding the sounds so quickly and for all the feedback!

I think all sounds will have to be resampled and most converted to mono. Sox makes it easy:
sox infile.wav -r 22500 -c 1 outfile.wav

In case the resulting file has clipping you can use:
sox infile.wav -r 22500 -c 1 outfile.wav norm
(but if you use it always, it will make some sounds louder than intended).

A list of sounds and my suggested replacements follows:

sword1.wav

https://freesound.org/people/qubodup/sounds/442769/

///

stairs.wav

either
https://freesound.org/people/qubodup/sounds/442770/
or
https://freesound.org/people/qubodup/sounds/442771/ (matches pitch of original a bit better)

///

squish.wav

https://freesound.org/people/qubodup/sounds/442772/

///

splash.wav

https://freesound.org/people/qubodup/sounds/442773/

///

spell1.wav

https://freesound.org/people/qubodup/sounds/442774/

///

snarl1.wav
snarl2.wav
snarl3.wav

https://freesound.org/people/qubodup/sounds/442816/
https://freesound.org/people/qubodup/sounds/442817/
https://freesound.org/people/qubodup/sounds/442815/

///

quack.wav

https://freesound.org/people/qubodup/sounds/442820/

///

save.wav

https://freesound.org/people/qubodup/sounds/442825/

///

steps.wav

https://freesound.org/people/qubodup/sounds/442826/

///

select.wav

https://freesound.org/people/qubodup/sounds/442857/

///

sel1.wav

https://freesound.org/people/qubodup/sounds/442827/

///

sel2.wav

https://freesound.org/people/qubodup/sounds/442871/

///

sel3.wav

https://freesound.org/people/qubodup/sounds/442872/

///

knock.wav knock 3 times quickly on a door

https://freesound.org/people/qubodup/sounds/442878/

///

hurt1.wav bonca is hit (played quicker); sounds like an elephant when played at normal rate

https://freesound.org/people/qubodup/sounds/442879/

///

hurt2.wav pillbug is hit

https://freesound.org/people/qubodup/sounds/442880/

///

picker.wav throwing pig feed (but played slowlyer 1/3 rate)

https://freesound.org/people/qubodup/sounds/442892/

///

axe.wav throwing axe hitting something

https://freesound.org/people/qubodup/sounds/442903/

///
pig1.wav pig groaning
pig2.wav pig groaning
pig3.wav pig groaning
pig4.wav pig groaning

https://freesound.org/people/qubodup/sounds/442905/
https://freesound.org/people/qubodup/sounds/442904/
https://freesound.org/people/qubodup/sounds/442907/
https://freesound.org/people/qubodup/sounds/442906/

///

level.wav level-up, notes are C# major triad (DO#/FA/SOL#/DO# - C#/F/G#/C#) with a bit of 

https://freesound.org/people/qubodup/sounds/442943/

///

ocean1.wav waves near the sea

https://freesound.org/people/qubodup/sounds/442944/

///

flyby.wav magic sound, e.g. when trying to pass the gate protecting the Dead Dragon Carcass worship area

https://freesound.org/people/qubodup/sounds/442955/

///

caveent.wav resonating roar of a monster in the first game cave (Martridge's bonca)

https://freesound.org/people/qubodup/sounds/442956/

///

attack1.wav dragon casting a fire spell

https://freesound.org/people/qubodup/sounds/442957/

///

escape.wav game menu when pressing escape (22kHz), fireball hit (8kHz)

https://freesound.org/people/qubodup/sounds/442958/

///

drag1.wav dragon being hit

https://freesound.org/people/qubodup/sounds/442966/

///

drag2.wav dragon roaring, usually played before the dragon appears on screen

https://freesound.org/people/qubodup/sounds/442964/


I plan to eventually redo or find replacements for the following sounds:

open.wav - make one with squeaking hinge.
burn.wav - remix tree to have climax sooner - sounds better in both use cases.
wscream.wav - clipping in the recording, find alternative.

I have to admit that I didn't test most of the sounds and won't have the time anytime soon to do so.

Hope they are useful.

Cheers,
Iwan

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