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Re: [Bug-freedink] Screen or Sprites Flickering


From: beuc
Subject: Re: [Bug-freedink] Screen or Sprites Flickering
Date: Sun, 12 Mar 2017 14:33:53 +0100
User-agent: Mutt/1.5.23 (2014-03-12)

Hi,

On Thu, Mar 09, 2017 at 12:49:49PM -0800, Eric Duhamel wrote:
> I've just started running GNU Freedink in what appears to be a framebuffer. 
> I'm not experienced with such things so I don't know, but it is running as 
> invoked from a virtual terminal and without X running to handle the graphics, 
> which I've been told means framebuffer.
> 
> I've been experiencing a flicker in the graphics near the upper area of the 
> screen. About a quarter of the screen all the way across is affected starting 
> at about a sixth of the way down. If I recall correctly it seems to affect 
> sprites and not the background. The flicker renders the sprites almost 
> constantly invisible.
> 
> I've not yet gathered any more info on this bug but would like to see if 
> anyone knows about it. Freedink 0.8 is what I'm running -- so its not 
> absolutely recent -- installed from the Debian repos on an armv6l machine. A 
> Raspberry Pi to be specific. I did not experience this bug while running 
> Freedink with X to display.

I doubt I can do much about it in FreeDink itself.  The game engine
relies on the SDL library to handle graphics access.

I would suggest trying the latest development version of FreeDink,
which uses SDL2, which itself had specific improvements to work on
Raspberry Pi.

Cheers!
Sylvain



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