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Re: [Bino-list] Questions about using Bino


From: Florian Schulte
Subject: Re: [Bino-list] Questions about using Bino
Date: Mon, 13 May 2013 01:32:58 +0200

Hello,
I just saw your mail. I already tried to get the Library to work to use it with my consumer card (which are not officially supported for 3D on Linux). I also created a patch (see https://lists.gnu.org/archive/html/bino-list/2013-01/msg00008.html). I had a stereo effect but i think i have some timing/color problems that occur because i use a dlp beamer that projects the color parts one after another. Look at the old mails for more details. Unfortunatly i had to leave the stuff alone because i don't have any time for it at the moment. I'm not sure, but maybe the patches work for normal 120 Hz monitors.

Kind regards
Florian Schulte

Am 13.05.2013 01:00 schrieb "Jing Liu" <address@hidden>:
Hi,

Thank you for helping, surprisingly I'm able to run stereo OpenGL program on Linux now!
With NVIDIA IR emitter connected via USB, and Quadro 600 with stereo = 10.

It is quite tricky to get the IR emitter work, this is a very helpful article I had used:
http://users.csc.calpoly.edu/~zwood/teaching/csc572/final11/rsomers/

People reverse engineered the USB IR emitter, and provided portable library for accessing the NVIDIA 3D Stereo Controller.
http://sourceforge.net/projects/libnvstusb/

However, I still cannot use the shutter glasses with Bino to watch 3D. My guess is that I have to manually code USB communication module into Bino to get it work with NVIDIA IR emitter?  Could anyone confirm this assumption?

Anyways, now I'm convinced that I could develop my project on Linux. Thank you for all the help!

- Jing




On Sun, May 12, 2013 at 11:29 AM, Martin Lambers <address@hidden> wrote:
Hi!

On Sun, 12 May 2013 11:09:21 -0700, Jing Liu wrote:
> Now I have modified the xorg.conf file to get into the stereo mode,
> (stereo = 10)

For the Quadro 600 you might need stereo=11 instead.

However, NVIDIAs documentation suggests that 3D Vision Pro on Linux
might not be supported on the Quadro 600:

See this page for Windows:
http://www.nvidia.com/object/quadro_pro_graphics_boards.html

versus this one for Linux:
http://www.nvidia.com/object/quadro_pro_graphics_boards_linux.html

Regards,
Martin



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