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[Bino-list] Fw: Infitec-Dolby 3D wavelength coded separation output


From: Martin Lambers
Subject: [Bino-list] Fw: Infitec-Dolby 3D wavelength coded separation output
Date: Mon, 4 Feb 2013 13:41:00 +0100


Begin forwarded message:

Date: Mon, 04 Feb 2013 16:21:12 +0400
From: Vyacheslav Dikonov <address@hidden>
To: address@hidden
Subject: Re[2]: [Bino-list] Infitec-Dolby 3D wavelength coded
separation output





Понедельник,  4 февраля 2013, 12:47 +01:00 от Martin Lambers
<address@hidden>:
>Hi!
>
>[Your message has been accidentally deleted by overzealous mailing
>list filters; therefore I quote it full.]
>
>On Mon, 04 Feb 2013 15:03:47 +0400, Vyacheslav Dikonov wrote:
>>  Is it possible to implement the Infitec-Dolby 3D method of
>> chromatically separated wavelength coded 3d output that would work
>> with "Dolby 3D" glasses in bino? A basic description is available at
>>  http://en.wikipedia.org/wiki/Dolby_3D
>> 
>> This method appears to be suitable for regular 60Hz displays with
>> good color performance and it is far better than anaglyph because it
>> can give (almost) full-color 3D image. The appropriate glasses are
>> widely used in cinemas and they can be bought for the price
>> comparable with nvidia 3d vision. I actually tested them in my local
>> cinema.
>> 
>> A user case:
>> I have a very nice wide-gamut 2560x1600 60Hz display which has 7ms
>> GtG timing and AdobeRGB gamut. I want to see some 3D video, but
>> changing the panel for any current 3D display or TV would mean a huge
>> downgrade both in resolution and color performance for 2D. I have no
>> physical space for a second display either. This technique should
>> work with displays that can do accurate color reproduction + good
>> brightness but cannot support nvidia 3D vision.
>> 
>> I would like to help in any way I can.
>> 
>
>To use wavelength multiplexing, your display must be able to produce
>your colors using clearly defined sets of primaries (one for the left
>view and one for the right view). That is not possible with
>conventional displays as far as I can see.
>
>Martin
OK. The glasses are cheap and I can get a pair and check if I can
produce a static image in gimp that would only be visible for one eye
in the Dolby3D glasses using a good IPS panel. If the display can show
dots of sufficiently clean colors for each of the six wavelengths, it
should be possible to produce images consisting of groups of neighbor
pixels emitting primary colors with different brightness to form
TV-like composite pixels. 2560x1600 might be enough to emulate at least
853x800 3D screen.  Checkboard and line-interleave modes look solid
from 1m for me.





Понедельник, 4 февраля 2013, 12:47 +01:00 от Martin Lambers <address@hidden>:
Hi!

[Your message has been accidentally deleted by overzealous mailing
list filters; therefore I quote it full.]

On Mon, 04 Feb 2013 15:03:47 +0400, Vyacheslav Dikonov wrote:
> Is it possible to implement the Infitec-Dolby 3D method of
> chromatically separated wavelength coded 3d output that would work
> with "Dolby 3D" glasses in bino? A basic description is available at
> http://en.wikipedia.org/wiki/Dolby_3D
>
> This method appears to be suitable for regular 60Hz displays with
> good color performance and it is far better than anaglyph because it
> can give (almost) full-color 3D image. The appropriate glasses are
> widely used in cinemas and they can be bought for the price
> comparable with nvidia 3d vision. I actually tested them in my local
> cinema.
>
> A user case:
> I have a very nice wide-gamut 2560x1600 60Hz display which has 7ms
> GtG timing and AdobeRGB gamut. I want to see some 3D video, but
> changing the panel for any current 3D display or TV would mean a huge
> downgrade both in resolution and color performance for 2D. I have no
> physical space for a second display either. This technique should
> work with displays that can do accurate color reproduction + good
> brightness but cannot support nvidia 3D vision.
>
> I would like to help in any way I can.
>

To use wavelength multiplexing, your display must be able to produce
your colors using clearly defined sets of primaries (one for the left
view and one for the right view). That is not possible with
conventional displays as far as I can see.

Martin
OK. The glasses are cheap and I can get a pair and check if I can produce a static image in gimp that would only be visible for one eye in the Dolby3D glasses using a good IPS panel. If the display can show dots of sufficiently clean colors for each of the six wavelengths, it should be possible to produce images consisting of groups of neighbor pixels emitting primary colors with different brightness to form TV-like composite pixels. 2560x1600 might be enough to emulate at least 853x800 3D screen.  Checkboard and line-interleave modes look solid from 1m for me.


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