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[Bayonne-devel] DIALOGIC/GLOBALCALL : using dx_gedigit() & dx_play() ins
From: |
Julien Chavanton |
Subject: |
[Bayonne-devel] DIALOGIC/GLOBALCALL : using dx_gedigit() & dx_play() instead of dx_setevtmsk() |
Date: |
Fri, 17 Jun 2005 14:01:59 -0400 |
I have found that dx_getdig() makes exclusive use of the voice resource
So we will have to combine the usage of dx_play() and dx_getdig()
I order to be able to capture digits while playing prompt.
dx_setevtmsk() was much more convenient as it was able to detect digit
without exclusive use of the voice resource this may be why dx_getdig()
is recommended and apparently is more reliable.
Julien
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Julien Chavanton <=