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Re: [Adonthell-devel] high level libs (was: weather fx)


From: ksterker
Subject: Re: [Adonthell-devel] high level libs (was: weather fx)
Date: Fri, 24 Sep 2004 15:53:48 +0200

Von: address@hidden
Datum: Freitag, 24. September 2004, 15:32

> What I can more easily imagine is something between a full-fledged 
> map engine and a gfx lib like SDL. Basically a renderer that can 
> display the world we want to show to players. (with the abilities 
> you descibe below, James). I think that would be cool, because we 
> could plug in our 'AI' (i.e. python schedule controlled characters 
> and beasts), our role playing system (items, combat, ...), etc ...

See http://www.grinninglizard.com/kyra

That's only good for rendering, though. We'd still had to provide the internal 
3D model of the landscape and write our own map editor ...

Kai





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