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Re: [Adonthell-devel] high level libs (was: weather fx)
From: |
ksterker |
Subject: |
Re: [Adonthell-devel] high level libs (was: weather fx) |
Date: |
Fri, 24 Sep 2004 15:53:48 +0200 |
Von: address@hidden
Datum: Freitag, 24. September 2004, 15:32
> What I can more easily imagine is something between a full-fledged
> map engine and a gfx lib like SDL. Basically a renderer that can
> display the world we want to show to players. (with the abilities
> you descibe below, James). I think that would be cool, because we
> could plug in our 'AI' (i.e. python schedule controlled characters
> and beasts), our role playing system (items, combat, ...), etc ...
See http://www.grinninglizard.com/kyra
That's only good for rendering, though. We'd still had to provide the internal
3D model of the landscape and write our own map editor ...
Kai