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[Adonthell-devel] weather fx
From: |
ksterker |
Subject: |
[Adonthell-devel] weather fx |
Date: |
Wed, 22 Sep 2004 10:24:59 +0200 |
Driving through some nice landscape last weekend with cool weather fx gave me
the following idea:
Each map should have a 'weather schedule' attached. I.e. a Python script that
controls special fx like clouds, fog, rain, snow, sunrise, sunset, etc ...
These scripts need to be per-map for the following reasons:
- each map is different, so global weather fx won't work. There would be no
snow in the desert, only sand storms. Fog would be in forests or near water.
- Tuning the weather to fit to each map will vastly improve the atmosphere of
the game.
- for performance reasons, the python scripts execution could be simply
disabled, thus stopping costly graphic calculations (the scripts itself would
be event based, so little overhead here)
One particular idea for an effect I had was to have water reflect the stars at
night. Should be possible with an additional, transparent layer on top of water
tiles.
Well, so much for that idea.
Kai
- [Adonthell-devel] weather fx,
ksterker <=