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Re: [Adonthell-devel] Would you believe it - Vector collision demo
Re: [Adonthell-devel] Would you believe it - Vector collision demo available!
Fri, 13 Sep 2002 22:12:53 +0400
It just works! Really nice!
> In every correct case, the demo should remain consistent. By "correct" I
> mean the lines of a single object must
> *never* intersect with each other.
I think you propably downplayed capability of your code here, I tried all
sorts of weird shapes (beer is a real moving factor after all), including
multiple self interceptions - the code still works.
Apart from sliding along horizontal or vertical surfaces (vertex slides when
it is inside the boundaries, but stops when it is outside) code works.