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[adonthell-wastesedge-commits] Release_0-3-3 d521f72 22/50: CHANGED code
From: |
Kai Sterker |
Subject: |
[adonthell-wastesedge-commits] Release_0-3-3 d521f72 22/50: CHANGED code so that only player is on hold when opening a window, not the whole map |
Date: |
Mon, 25 Jul 2016 18:15:31 +0000 (UTC) |
tag: Release_0-3-3
commit d521f72f61873c455bb69eeccb817f5955da4b0f
Author: Kai Sterker <address@hidden>
Commit: Kai Sterker <address@hidden>
CHANGED code so that only player is on hold when opening a window, not the
whole map
---
scripts/schedules/control.py | 26 +++++++++++++-------------
1 file changed, 13 insertions(+), 13 deletions(-)
diff --git a/scripts/schedules/control.py b/scripts/schedules/control.py
index 8280b79..c222963 100644
--- a/scripts/schedules/control.py
+++ b/scripts/schedules/control.py
@@ -1,7 +1,7 @@
#
# $Id$
#
-# (C) Copyright 2001 Kai Sterker <address@hidden>
+# (C) Copyright 2001/2002 Kai Sterker <address@hidden>
# Part of the Adonthell Project http://adonthell.linuxgames.com
#
# This program is free software; you can redistribute it and/or modify
@@ -25,8 +25,8 @@ class control:
# with saving and background enabled
menu = main_menu.main_menu (1, 1, 1)
- # -- Stop updating the map
- gamedata_engine ().set_update_map (0)
+ # -- Stop updating the player
+ gamedata_player ().set_schedule_active (0)
gamedata_engine ().set_control_active (0)
# -- open the main menu
@@ -38,7 +38,7 @@ class control:
gamedata_engine ().main_quit ()
else:
# -- continue
- gamedata_engine ().set_update_map (1)
+ gamedata_player ().set_schedule_active (1)
gamedata_engine ().set_control_active (1)
@@ -47,15 +47,15 @@ class control:
s = data_screen (LOAD_SCREEN)
s.set_activate (1)
- # -- Stop updating the map
- gamedata_engine ().set_update_map (0)
+ # -- Stop updating the player
+ gamedata_player ().set_schedule_active (0)
gamedata_engine ().set_control_active (0)
# -- open the load screen
gamedata_engine ().main (s, "load_screen")
# -- continue
- gamedata_engine ().set_update_map (1)
+ gamedata_player ().set_schedule_active (1)
gamedata_engine ().set_control_active (1)
@@ -64,15 +64,15 @@ class control:
s = data_screen (SAVE_SCREEN)
s.set_activate (1)
- # -- Stop updating the map
- gamedata_engine ().set_update_map (0)
+ # -- Stop updating the player
+ gamedata_player ().set_schedule_active (0)
gamedata_engine ().set_control_active (0)
# -- open the save screen
gamedata_engine ().main (s, "save_screen")
# -- continue
- gamedata_engine ().set_update_map (1)
+ gamedata_player ().set_schedule_active (1)
gamedata_engine ().set_control_active (1)
@@ -83,13 +83,13 @@ class control:
c = console.console (globals ())
c.set_activate (1)
- # -- Stop updating the map
- gamedata_engine ().set_update_map (0)
+ # -- Stop updating the player
+ gamedata_player ().set_schedule_active (0)
gamedata_engine ().set_control_active (0)
# -- open the console
gamedata_engine ().main (c, "console")
# -- continue
- gamedata_engine ().set_update_map (1)
+ gamedata_player ().set_schedule_active (1)
gamedata_engine ().set_control_active (1)
- [adonthell-wastesedge-commits] Release_0-3-3 a9e2395 23/50: FIXED Bjarn walking around after he starts crying, (continued)
- [adonthell-wastesedge-commits] Release_0-3-3 a9e2395 23/50: FIXED Bjarn walking around after he starts crying, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 1d9d842 47/50: FIXED memleak (main_munu wasn't deleted at exit), Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 04514cb 30/50: New Debian packaging files, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 9705cbd 02/50: ADDED quick-load feature, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 6eee5ec 11/50: UPDATED mapengine.data to latest version, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 3d365be 41/50: ADDED icons for use under Linux, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 fdf6820 27/50: ADDED win32 installer stuff, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 2d519ba 42/50: ADDED icons to RPM build script, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 4a8b5d1 24/50: Fixed version number for Debian packages, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 1fa6179 16/50: REPLACED 'devel'-init.py with 'release'-init.py, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 d521f72 22/50: CHANGED code so that only player is on hold when opening a window, not the whole map,
Kai Sterker <=
- [adonthell-wastesedge-commits] Release_0-3-3 218bbe0 43/50: REMOVED beginning of french translation, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 15b1616 40/50: ADDED much better icons by Ben, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 4180e0f 50/50: ADDED pixmaps directory to the distribution, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 f4c7cbd 14/50: ADDED 'quit' command to console, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 2044f46 39/50: REMOVED some irrelevant pieces + spellchecked the file, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 89e40ab 37/50: ADDED option to quit the dialogue early when talking to Orloth a second time, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 5b0fb5d 36/50: REMOVED wastesedge.txt from docs, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 66902e1 28/50: FIXED bug of Silverhair not reaching the cellar - this time for real :), Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 a2e277a 05/50: FIXED wording: s/retained/reserved/, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 7e35780 44/50: FIXED building of rpm, Kai Sterker, 2016/07/25