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[adonthell-wastesedge-commits] Release_0-3-1 0df9cb7 084/237: Continued
From: |
Kai Sterker |
Subject: |
[adonthell-wastesedge-commits] Release_0-3-1 0df9cb7 084/237: Continued map forest |
Date: |
Mon, 25 Jul 2016 18:14:59 +0000 (UTC) |
tag: Release_0-3-1
commit 0df9cb778a9c20d91c8c4ff5153984523218d5cb
Author: adondev <adondev>
Commit: adondev <adondev>
Continued map forest
---
gfx/mapobjects/terrains/Makefile.am | 2 +-
gfx/mapobjects/terrains/forest_mid.mobj | Bin 0 -> 37484 bytes
gfx/mapobjects/terrains/forest_mid_leaves.mobj | Bin 0 -> 15667 bytes
maps/test.map | Bin 2709 -> 2757 bytes
scripts/init.py | 256 ++++++++++++------------
5 files changed, 129 insertions(+), 129 deletions(-)
diff --git a/gfx/mapobjects/terrains/Makefile.am
b/gfx/mapobjects/terrains/Makefile.am
index 2d50ae8..60beb44 100755
--- a/gfx/mapobjects/terrains/Makefile.am
+++ b/gfx/mapobjects/terrains/Makefile.am
@@ -6,6 +6,6 @@ pkgdata_DATA = grass1.mobj grass2.mobj ground-stone-1.mobj
ground-stone2.mobj \
road_sandy_to_grass_left.mobj road_sandy_to_grass_right.mobj \
road_to_stone_bot-left.mobj road_to_stone_left.mobj
grass_medium-height_front.mobj \
grass_medium-height.mobj forest_bot.mobj forest_bot_leaves.mobj
forest_left.mobj \
- forest_left_leaves.mobj
+ forest_left_leaves.mobj forest_mid.mobj forest_mid_leaves.mobj
EXTRA_DIST = $(pkgdata_DATA)
diff --git a/gfx/mapobjects/terrains/forest_mid.mobj
b/gfx/mapobjects/terrains/forest_mid.mobj
new file mode 100644
index 0000000..0eda9de
Binary files /dev/null and b/gfx/mapobjects/terrains/forest_mid.mobj differ
diff --git a/gfx/mapobjects/terrains/forest_mid_leaves.mobj
b/gfx/mapobjects/terrains/forest_mid_leaves.mobj
new file mode 100644
index 0000000..f2a83f6
Binary files /dev/null and b/gfx/mapobjects/terrains/forest_mid_leaves.mobj
differ
diff --git a/maps/test.map b/maps/test.map
index 232a687..0f86c4d 100755
Binary files a/maps/test.map and b/maps/test.map differ
diff --git a/scripts/init.py b/scripts/init.py
index 3bd67c2..f974bab 100755
--- a/scripts/init.py
+++ b/scripts/init.py
@@ -11,150 +11,150 @@ win_manager_add_font ("white")
win_manager_add_font ("original")
win_manager_add_font ("silverleaf")
-from main_menu import *
-import time
-
-bag_o = image ()
-bag_c = image ()
-bag_t = image ()
-bag_o.load_pnm ("gfx/cutscene/jewelbag_open.pnm")
-bag_c.load_pnm ("gfx/cutscene/jewelbag_closed.pnm")
-bag_t.load_pnm ("gfx/cutscene/adonthell_03.pnm")
-
-bag_o.set_alpha (0)
-bag_c.set_alpha (0)
-bag_t.set_alpha (255)
-
-
-# Fade in/out multiple pictures
-# Returns current alpha of last picture
-# Usage fade (pic1, ..., picN, step1, ..., stepN)
-def fade (*args):
- pics = args[:len (args)/2]
- vals = args[len (args)/2:]
- alpha = 0
- for i in range (len (pics)):
- alpha = pics[i].alpha () + vals[i]
- if alpha < 0: alpha = 0
- if alpha > 255: alpha = 255
- pics[i].set_alpha (alpha)
- pics[i].draw (0,0)
- return alpha
+##from main_menu import *
+##import time
+
+##bag_o = image ()
+##bag_c = image ()
+##bag_t = image ()
+##bag_o.load_pnm ("gfx/cutscene/jewelbag_open.pnm")
+##bag_c.load_pnm ("gfx/cutscene/jewelbag_closed.pnm")
+##bag_t.load_pnm ("gfx/cutscene/adonthell_03.pnm")
+
+##bag_o.set_alpha (0)
+##bag_c.set_alpha (0)
+##bag_t.set_alpha (255)
+
+
+### Fade in/out multiple pictures
+### Returns current alpha of last picture
+### Usage fade (pic1, ..., picN, step1, ..., stepN)
+##def fade (*args):
+## pics = args[:len (args)/2]
+## vals = args[len (args)/2:]
+## alpha = 0
+## for i in range (len (pics)):
+## alpha = pics[i].alpha () + vals[i]
+## if alpha < 0: alpha = 0
+## if alpha > 255: alpha = 255
+## pics[i].set_alpha (alpha)
+## pics[i].draw (0,0)
+## return alpha
-alpha = 0
-
-audio_load_background (0, "audio/at-menu-full.ogg")
-audio_load_background (1, "audio/at-dummy-1.ogg")
-audio_load_wave (0, "audio/select.wav")
-audio_load_wave (1, "audio/switch.wav")
-audio_load_wave (2, "audio/unselect.wav")
-
-audio_play_background (0)
-gametime_start_action ()
-
-k=0
-
-# Fade in closed bag
-while alpha < 255:
- for k in range (gametime_frames_to_do()): pass
- screen_clear ()
- alpha = fade (bag_c, k+1)
- bag_c.draw(0,0)
- screen_show ()
- gametime_update()
+##alpha = 0
+
+##audio_load_background (0, "audio/at-menu-full.ogg")
+##audio_load_background (1, "audio/at-dummy-1.ogg")
+##audio_load_wave (0, "audio/select.wav")
+##audio_load_wave (1, "audio/switch.wav")
+##audio_load_wave (2, "audio/unselect.wav")
+
+##audio_play_background (0)
+##gametime_start_action ()
+
+##k=0
+
+### Fade in closed bag
+##while alpha < 255:
+## for k in range (gametime_frames_to_do()): pass
+## screen_clear ()
+## alpha = fade (bag_c, k+1)
+## bag_c.draw(0,0)
+## screen_show ()
+## gametime_update()
-bag_t.draw (33, 86)
-screen_show ()
-gametime_update ()
-
-# wait ~2.5 seconds
-for i in range (25):
- time.sleep (0.1)
- screen_show ()
- gametime_update()
-
-alpha = 0
-
-# fade in open bag
-while alpha < 255:
- for k in range (gametime_frames_to_do()): pass
- screen_clear ()
- bag_c.draw (0, 0)
- bag_t.draw (33, 86)
- alpha = fade (bag_o, k+1)
- screen_show ()
- gametime_update ()
+##bag_t.draw (33, 86)
+##screen_show ()
+##gametime_update ()
+
+### wait ~2.5 seconds
+##for i in range (25):
+## time.sleep (0.1)
+## screen_show ()
+## gametime_update()
+
+##alpha = 0
+
+### fade in open bag
+##while alpha < 255:
+## for k in range (gametime_frames_to_do()): pass
+## screen_clear ()
+## bag_c.draw (0, 0)
+## bag_t.draw (33, 86)
+## alpha = fade (bag_o, k+1)
+## screen_show ()
+## gametime_update ()
-del bag_c
-del bag_t
-
-class title_screen:
- def __init__ (self, background):
- self.quit = 0
- self.bgimage = win_image ()
- self.bgimage.move (0, 0)
- image.copy (self.bgimage, background)
- self.bgimage.pack ()
+##del bag_c
+##del bag_t
+
+##class title_screen:
+## def __init__ (self, background):
+## self.quit = 0
+## self.bgimage = win_image ()
+## self.bgimage.move (0, 0)
+## image.copy (self.bgimage, background)
+## self.bgimage.pack ()
- self.window = win_container ()
- self.window.move (0, 0)
- self.window.resize (320, 240)
- self.window.set_visible_border (0)
- self.window.add (self.bgimage)
- self.window.set_visible_all (1)
-
- win_manager_add (self.window)
-
- self.menu = main_menu (0, 0)
- self.menu.thisown = C
- self.menu.py_signal_connect (self.on_menu_close, win_event_CLOSE)
+## self.window = win_container ()
+## self.window.move (0, 0)
+## self.window.resize (320, 240)
+## self.window.set_visible_border (0)
+## self.window.add (self.bgimage)
+## self.window.set_visible_all (1)
+
+## win_manager_add (self.window)
+
+## self.menu = main_menu (0, 0)
+## self.menu.thisown = C
+## self.menu.py_signal_connect (self.on_menu_close, win_event_CLOSE)
- win_manager_add (self.menu)
- win_manager_set_focus (self.menu)
- self.menu = None
+## win_manager_add (self.menu)
+## win_manager_set_focus (self.menu)
+## self.menu = None
- # on to the main menu
- def on_menu_close (self, retval):
- self.quit = retval
+## # on to the main menu
+## def on_menu_close (self, retval):
+## self.quit = retval
- def loop (self):
- self.cont = 0
- while self.cont == 0:
- input_update ()
+## def loop (self):
+## self.cont = 0
+## while self.cont == 0:
+## input_update ()
- for k in range (gametime_frames_to_do()+1):
- win_manager_input_update ()
- win_manager_update ()
+## for k in range (gametime_frames_to_do()+1):
+## win_manager_input_update ()
+## win_manager_update ()
- win_manager_draw ()
- screen_show ()
- gametime_update()
+## win_manager_draw ()
+## screen_show ()
+## gametime_update()
- self.cont = self.quit
+## self.cont = self.quit
- self.window.remove (self.bgimage)
- win_manager_remove (self.window)
- alpha = 255
- bag_o.set_alpha(255)
- gametime_start_action()
- while alpha > 0:
- for k in range (gametime_frames_to_do()): pass
- screen_clear ()
- alpha = fade (bag_o, (-(k+1)*2))
- screen_show ()
- gametime_update()
+## self.window.remove (self.bgimage)
+## win_manager_remove (self.window)
+## alpha = 255
+## bag_o.set_alpha(255)
+## gametime_start_action()
+## while alpha > 0:
+## for k in range (gametime_frames_to_do()): pass
+## screen_clear ()
+## alpha = fade (bag_o, (-(k+1)*2))
+## screen_show ()
+## gametime_update()
-# -- Main --
-title = title_screen (bag_o)
-title.loop ()
-retval = title.quit
-del bag_o
+### -- Main --
+##title = title_screen (bag_o)
+##title.loop ()
+##retval = title.quit
+##del bag_o
-audio_pause_music ()
+##audio_pause_music ()
-##retval = 1
+retval = 1
if retval < 5:
if retval == 1:
- [adonthell-wastesedge-commits] Release_0-3-1 4bcc0dd 066/237: FIXED bugs in automake, silverhair's room connection script and, (continued)
- [adonthell-wastesedge-commits] Release_0-3-1 4bcc0dd 066/237: FIXED bugs in automake, silverhair's room connection script and, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 5719e8c 078/237: Updated Silverhair's bed., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 aad3c95 098/237: Fixed missing installation target, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 feeadbf 099/237: FIXED data installation, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 4330c0d 053/237: Removed in-game imports, which are now done at init time., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 177b48f 060/237: Changed map - it now has a member to prevent NPCs to be accidentally, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 0f70295 082/237: Added some events., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 52a5f4c 038/237: Completed map and connections., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 aa2d088 057/237: Added erek and fellnir., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 eccdffa 095/237: FIXED installation of follow_character.py, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 0df9cb7 084/237: Continued map forest,
Kai Sterker <=
- [adonthell-wastesedge-commits] Release_0-3-1 835df8f 083/237: ADDED Janesta's schedule, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 ee9fc6d 107/237: ADDED remaining portraits, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 836cc1a 077/237: Updated Orloth, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 8461ce1 108/237: FIXED a bug in Orloth's dialogue, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 9da31d1 085/237: OOpps!, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 2b67b8c 096/237: Reorganized the schedules structure, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 11972d6 094/237: *** empty log message ***, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 cfd3652 065/237: Adapted schedules and init scripts to the theme and font manager., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 7b03aa9 081/237: Done some map work., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 a49adb1 102/237: Now getting the_player, characters and quests via the proper API functions, Kai Sterker, 2016/07/25